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BAY ANAPOL

National Endowment for the Arts Grant in Fiction  

O. Henry Prize Stories Collection

Best American Mystery Stories, Notable Story of the Year 

Pushcart Prize Winner, 25th Edition Collection

Stegner Fellowship in Fiction, Stanford University 

Narrative designer and senior writing lead on multiple projects, collaborating with teams around the globe. A creative and energetic writer who thinks on her feet. Want text in limerick form? Not a problem.

 

Senior Narrative Designer
KSP 2 & Unannounced Game - Intercept Games                             January 2019 -July 2024
  • Wrote and created all characters, dialogue, story bible, and interstitials

  • Explored narrative delivery systems to better communicate complicated gameplay levels

  • Worked in Unreal 5 to add strings and animation

  • Established extensive narrative documentation and tracked in JIRA

  • Wrote two full-scale narrative designs for an unannounced AAA branded game - interacting with two international teams.

  • Collaborated with concept art to create inviting narrative landscapes

  • Wrote narrative and dialogue for motion comic sequences

  • Worked with sound to suggest and implement sound design

  • Directed voice actors, and made on-the-spot changes

Narrative Director
FunPlus - FunPlus Stockholm                                                          January 2019 - Present
  • Worked with the creative director to create (and write) the world, characters, dialogue, core narrative loops, and feature sets for a detective match 3 adventure game [Noir City].

  • Directed both the content design and narrative design team, helping to refine process, define and implement art needs, Unity checks, and other elements. 

  • Established performance goals for narrative design and provided feedback on methods for reaching those milestones. 

  •  Collaborated with creative director to adjust tone, characters, and brand direction

  •  Sole charge of narrative elements and items to best interweave with gameplay.

Publications

Gulf Coast

Manoa

Story Magazine

Eyeshot

Michigan Quarterly Review – Lawrence Foundation Award 

Pushcart Prize Edition

O. Henry Prize Stories

Freelance Projects & Residencies

College of Santa Fe – Creative Writing Teacher

Tru Fabrications – Writer, Wine Board game

Edelman.com - Website, creative direction

Jentel Resident in Fiction

Breadloaf Resident in Fiction

Education

Bachelor of Arts in Psychology, Antioch College 

MFA in Fiction, University of Arkansas 

Stegner Fellowship in Fiction, Post Graduate Studies, Stanford University 

Senior Narrative Designer / Manager
Triton Studios - Big Fish Games                                                           February  2018- Present
  • Manages narrative tone and content of all games, prototypes, soft-launched, worldwide, and in development games. 
  • Meets 1:1 with developers to assist in creating a compelling narrative environment.
  • Lead writer and editor on worldwide games, with a deep understanding of how narrative and gameplay interconnects and spurs retention and monetization. 
  • Manages and mentors associate narrative designer and freelance staff.
  • Handles consistency and overview of all game narrative, polish, theme, and text issues for a seamless Big Fish brand experience. 
  • Works with production, QA, and localization to constantly streamline and improve processes. 
  • Ambassador for narrative company-wide, meeting and educating other teams on how narrative can be a powerful tool to create viable products. 
 
Narrative Designer II / F2P Lead
Triton Studios - Big Fish Games                                                        June  2013 - January 2018
  • Started the narrative design group for F2P 3rd party developers - lead writer and editor of story and text for 20+ games.
  • Shipped four worldwide games in three years: Sunken Secrets, Gummy Drop!, Midnight Castle, and Cooking Craze.
  • Developed FTUE flow standards and style guides for successful games.
  • De facto localization producer; directing and simplifying the narrative pipeline through triage-based, ship-readying decisions.
  • Devised all processes to track, edit, and guide story bibles, narrative roadmaps, lore, tutorial text, characters, and assets, while simultaneously improving narrative systems. 
 
Narrative Designer 
Epic Ventures - Big Fish Games                                                                                            2013
  • Shaped voice, wrote, and refined game narrative for premium games, including Riddle of Fate: Wild Hunt and Mystery Case Files: Fate’s Carnival.
  • Edited story elements to weave gameplay, tone, characters, and brand direction.
 
Game Writer – Project Spark
Microsoft Studios [via Volt]                                                                                 2011-2012, 2013
  • Wrote and developed all elements of story universe and game tone, including characters, location, assets, and scripts.
  • Worked with art, game design and sound design to refine story, voiceover, and gameplay.
  • Used narrative to solve an engineering issue: Our engine lacked advance follow for a traditional pet friend, so I worked with art to invent Spark, a "pet" ball of light.
 
Game Writer/ Text Editor
The Amazing Society                                                                                                            2011
  • Devised tooltips and text for Super Hero Squad Online.
  • Wrote character descriptions, mission adventure text, and online tutorial flow.
  • Assisted in developing creative game guides for parents and players.
 
Game Manual Editor
Paradox Interactive                                                                                                              2010
  • Edited text for Paradox’s Pride of Nations, a military turn-based, strategy game.
  • Re-wrote 100,000-string instruction guide into smooth and grammatical prose.
 
Creative Writer / Lead Creative Writer
IConecto Games 4 Health                                                                                          2004-2011
  • Wrote, developed, and edited creative marketing materials and game ideas, including health care comic books and an ongoing animation series.
  • Helped decide the strategic direction and creative branding opportunities.
  • Developed game ideas, while maintaining available creative content.

There once was a writer who claimed,

Those limericks were hers for the blame,

But she kept writing in verse,

Because really, what was worse -

A missed deadline or being ashamed?  

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